Godot Taxis
Thursday 3rd October 2013 10:59am
5,749 posts
Quote: Kevin Murphy @ October 2 2013, 2:44 PM BST
Maybe I'm just playing it better.
I've got the gold star achievement in gay tony - 100% in all missions. I know how to play, but I find it hard to pick up the missions without pricking about because the main storyline is so boring.
When you spawn as Trevor on the outskirts of the map in a shitty truck it's a pain to just quietly drive back into town without trying to evade a four star notoriety and you will keeping dying for some utterly stupid reason like your car is trapped behind a twig or you've driven into a steel hedge that they always seem to have in game worlds.
Quote: Natalie Of Wicks @ October 2 2013, 3:05 PM BST
I'm on Team Kevin in regards to the cut scenes and script, they're one of my favourite bits and I think really tightly written.
The scenes between Franklin and Lamarr are well written and some of Trevor's dialogue is good but the story line with Michael is pretty dreadful. He is utterly uninteresting and is simply poorly put together in graphic terms. As I said earlier, his face doesn't even look human at times - he looks a gen behind Trevor.
Compare Michael's storyline with that of Niko from GTA4 - someone who you could actually care about as a person - or Dwayne, or even Tony Prince, who was a cliché but at least was likeable.
Quote: Kevin Murphy @ October 3 2013, 10:42 AM BST
And anyone who gets confused by instructions popping up on screen is going to HATE the first few hours. If you couldn't manage to steer your car and read at the same time, imagine what it's going to be like when you have an idiot troll lurking at your spawn point with a shotgun. There's a LOT of new stuff to figure out.
I love the way that you like to try to characterise me as some old fart. I don't get 'confused' by instructions popping up on a screen, I'm not in a home, I just don't like failing a mission on first attempt because they didn't prototype the UI properly.