SlagA
Wednesday 19th November 2008 11:27pm
Blackwood
5,335 posts
One question I always ask of my characters is "Who do you think about when you're having a wank?" It's the first question I ask when I meet people in real life too. I didn't last long as a door-to-door salesman.
When I'm sometimes stuck I approach this from the reverse end: I begin brainstorming episode plot ideas. The plots will suggest the type of people I need to make those plots happen.
Once I have very basic (5-6 word description) character outlines I begin looking at relationships. What makes this person love AND hate each of the other main characters. Under what circumstance do they ally or fight?
Then I put them into triangles by placing three characters in a 'room'. Which two will gang up on the odd-one-out? What circumstance would shift that alliance.
Backstory - writers can get completely lost in that without progressing a project in any real sense plus it can be a round-peg scenario as you try to force the character into a backstory. I let backstory suggest itself as the character develops during brainstorming and into draft stages. In many shows, there are often backstory inaccuracies or inconsistencies (Red Dwarf is a classic for that) but this is sometimes because the character has outgrown the preplanned backstory. In my mind, better to leave blanks and fill them in as the character grows, rather than face 'innacuracy question geeks' at conventions.