British Comedy Guide

What are you gaming? Page 137

Hopefully I'll get it on Wednesday. :) Won't be able to play it though as PS3 will be in Manchester, while I'll be in Bristol... :|

>_<

I know. Hopefully I might be back for a blast by Friday.

:)

GTA: Online Buggy.

I'm in a session, I'm out of a session, I'm in, out, shake it all about. The few minutes I did see though looks good. :)

I'm not going to touch the online for a couple of weeks. It seems silly to go on when it is overloaded.

Anyone tried it yet?

I haven't but I'm reading there's horrendous problems so far..

Yeah, I haven't managed to get into the actual play part. There's a cut scene and character creator bit but after that it kicks me out.

I haven't bothered yet either. Launch day for any online game is usually a nightmare.

42% completion of GTA and getting seriously f**ked off with it. The storyline is simply very, very boring and the cut scenes are as longwinded and baldly written as Red Dead Redemption's.

Michael is a very weakly drawn character both figuratively and literally - he has the worst graphic assets in the game. Half the time he doesn't even look human. It's all a far cry from Niko and Brucie in GTA 4.

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As for the tor***e scene - well, I nearly booted the game there and then. Make me torture someone? You f**king wish. Rockstar lose 70% credibility from me for such a jerkoff play. You're a skinny, redbull drinking, man-bag toting, dickpencil games developer who wanks off to anime. Gunning cars and calling people 'dawg' is funny in the gangster movie in your mind but making the player complicit in torture with no level of moral choice is a sign of intellectual and emotional vacuity. Massive fail.

That sounds dubious.

Quote: Godot Taxis @ October 2 2013, 8:50 AM BST

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Yep, gotta agree with this. I quite enjoy making moral decisions in the game, especially down to the point where you stop a bag snatch and decide whether or not to keep the loot for yourself. But that ******* scene was unnecessary, especially as (in my game anyway) it came down to a guess for the outcome.

Still enjoying the rest of it though.

Quote: Godot Taxis @ October 2 2013, 8:50 AM BST

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I agree with this 100%. The whole thing made me incredibly uncomfortable and I would have preferred a moral get-out option. I couldn't even do it; I handed it over to Dan to do and sat feeling sad for a while. It's a real dampener on what I think it is a fantastic game (and I'm not bored of it yet).

It a shame Dan wasn't there when I was playing. I had to make do with turning the sound down and looking away. Unfortunately I picked up the pliers first so had to do the tooth pull which isn't easy or quick.

I used the battery for the other goes and will never get a 100% on the mission because I'm not prepared to use the bolt cutters.

You put it very well - you felt sad for a while. I did too. It was a Wizard of Oz moment - realising Rockstar were way less smart than I thought they were.

I thought *that* scene had its heart in the right place. The lecture Trevor delivers during the ride afterwards, along with the commentary the other two characters deliver during the cutaways, did enough to condemn the practice. But it was executed in quite a hamfisted way and, I agree, was pretty unnecessary.

I disagree with everything else Godot said. I think the dialogue is witty and tight, and I the length of the cutscenes never bothered me in the slightest.

And I hate cutscenes generally. That's why I can never get into crap like Mass Effect -- it's just a linear jog between massive amounts of cutscenes. Unlike Mass Effect, with GTA at least you know you're going into a cutscene and you can prepare yourself for a couple of minutes of giggling along and not shooting anything.

There's a bit where Michael gets his break into the industry he's so passionate about and this little smile flicks across his face that really touched me at the time and, I thought, spoke volumes about the quality of the animation and the mocap acting.

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